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Chassis must be as per the standard kit items with the following limitations: -
a.If left to the original kit length, the chassis must be used with a shell that is made to fit its size properly.
b.Countersunk chassis and screw set may be used.
Limousine chassis must be the same thickness as the alley V12 (3mm) & must have the correct bodyshell to fit, maximum length for a Limousine chassis with bodyshell is 2 ½' & any Limousine entered must represent a full counterpart.
Bumpers are not permitted. In the interest of servo protection, aluminimum bumper plates with foam fitted are allowed
Batteries
Only 4 cell Sub C NiCads & ni-mh cells permitted, max 4600 Mah for heats and finals, max for destruction derbys is 4300 mah and they must be covered in clear heat shrink or the manufacturers covering with identification clearly visible.
Mardave mechanical & resistor type speed controllers only. No Electronic Speedos (ESC)
Any type of servo saver permitted.
Rear axle must remain as per kit V12 item with no modifications.
Ball races may only be used on the back axle.
32dp pinion gears only. Pinions minimum.12tooth, max 18tooth. Only standard mardave 50Tooth, 48Tooth & 46Tooth spur gears to be used only.
Motors must be the Mardave G1 & G2, and the Grapner 500 standard, Johnson 540 with plastic endbell, HPI Saturn 27T, Tamiya Mabuchi 540 Silver Can with black endbell. All motors must be 27 Turns and have all identification labels intact, all tabs must remain untouched.
(These Identification stickers do not come off). Heat sinks can be fitted. Use of motor cleaning fluids & additives allowed.
Hunter Systems 27T motor TBC.
Foam tyres only to be used. No tyre additives permitted. Any after market wheel must be of the same diameter as per Mardave V12, Kamtec Wheels & Alloy wheels.
You may use 2,3 or 4 body mounts, no more or less. These may be of any material, not exceeding 10mm in width and must not protrude more than 10mm through the bodyshell.
Mardave V10 mounts may be used.
The roof fin must be fitted to the roof of the car and must not have sharp edges, and must be plastic. They must have the driver's number clearly visible on both sides.
Driver's name must be visible on the car.
Roof gradings will be updated every 2 months. Please telephone if unsure of your grade. All cars must display correct roof grade, minimum 2" wide stripe. Anyone displaying incorrect roof grade will start from the back of the grid.
You may use glue sticks, tape, cable ties, plastic joining plates or plastic door plate in conjunction with nuts & bolts as to their full size counterparts. The above repair methods are allowed anywhere on the inside of the bodyshell only. Neither armouring allowed nor the use of mastic, no double skinned bodyshells unless used as a repair.
No mascots or bolt on engines etc. on the outside of the bodyshell this incluedes dummys.
Windows must be completely removed as close to original car as possible
The external painting of the car must be neatly finished, with no unsightly, rude or offensive slogans or gestures.
Transponders must be chassis mounted only via non-metallic bracket, no exceptions !
1 - No bumpers at all.
2 - No metal body posts.
3 - No external taping other than 1 layer over a crack .
4 - No sharp edges on chassis.
5 - No screws or bolts to be exessively proud.
6 - Cars to go clockwise but can be turned around in order to ambush another car. Maximum of 1/2 a lap.
7 - No Marshalling in finals , OK in heats.
8 - No Marshalling in DD's
8 Cars to be scrutineered at booking in.
The idea of the rules are to make Banger Racing more enjoyable. We want the bodies , the cars , the track and the carpet the last much longer. The club does not intend to make a big profit from selling spares . We are trying to buy a new lap counting system which will allow any number of cars to be counted in a heat . Great for huge Banger races ! Please put your comments below !
Race Length
Heats – 40/45 laps plus finishing time (15 secs). You may join the race providing a transponder has been fitted & the car is placed on turn 2 (Oval Chat Corner)
A Final (Club Event) – 60 laps
Championship Final – 80/100 laps
Consolation race - 40/45 laps
Race Start
All cars must line up 2 abreast in grade order, white (front row) then yellow, blue, red and star grades. Once the computer starts to countdown,
cars must not move, jump-start or be interfered with in any way.
Any car without the correct roof grade will start at the back of the grid.
Drivers must not use their car to attack other cars before racing commences.
Only 3 verbal warnings will be given to offending driver(s)
pending further penalties from the disciplinary panel (DP TEAM), and will be displayed on the race control board.
Marshalling
No cars are to be marshalled under normal racing, but may be marshalled for the following reasons:
Any car loosing its bodyshell must be removed from the track and not returned
Any car in risk of burning out during the race must be unplugged and remain on the track.
Failing to leave the car on the track will result in zero points awarded.
Racing
Racing is in a clockwise direction.
Any car that is out of control is down to the driver’s responsibility; unless another competitor’s controller is found to be the cause then they will receive the penalty.
Driving in the opposite direction is not allowed on the home/start line (lap counter straight).
Head -on contact is only permitted on the bend where you are waiting or back straight (not start line).
Any car that goes over the outer wall cannot be returned to the race. Roof shots are not allowed!
Any car that comes to rest in a corner, or the centre can only continue if unaided. Interfering with cars during a race will see the offending driver or associate having their points removed from that race.
Anyone who deliberately drives across the start line the wrong way will also have their laps taken away and result in a verbal warning.
Radio Equipment
It is the responsibility of all drivers to ensure that their radio equipment does not cause interference with other competitors
External power sources for transmitters are not permitted.
Only government approved 27 MHz & 40 MHz crystals can be used.
You must provide 3 - 27 MHz or 3 - 40 MHz crystals when booking in
at our meetings. Transmitters must not be taken onto the track or near the lap counting equipment at any time.
This includes Mobile Phones. Unauthorised use of a transmitter will result in disqualification and loaded up from the meeting, pending
further penalties. Crystal changes can only be made if approved by the Race Control.
Scrutineering
All cars must conform to the Construction Rules and may be checked at any time during the race meeting. Any car not conforming will lose any points gained & will not be allowed to race until rectified and can face further penalties.
Entered Car
Only one car may be entered per driver, no car swapping or using other drivers cars allowed
Only one bodyshell can be entered per meeting, you may only use a different bodyshell in the destruction derby as long as it conforms to
the bodyshell rules.
Protests & Penalties
Protests of any kind may be made to the Race Control
The race control & DP Team may correct any discrepancies/unfair warnings.
Warnings
During the evenings racing, any offence(s) committed by drivers will receive verbal warnings & any warnings given will be displayed on the race control board.
A maximum of 3 warnings will be given, and then the offending driver(s) will be loaded up.
3 warnings during the heats will result in a load up until the destruction derby. If the third offence is committed during the consolation finals or the main A final, then the driver will be loaded up for the rest of the meeting and will score zero points for that race, pending further penalties from the disciplinary panel (DP TEAM).
The disciplinary panel will look into each case & further action maybe taken against constant offenders breaking any club, racing or construction rules which could lead to meeting ban(s).
All drivers have the right to appeal any action taken against them.
Unnecessary shouting at drivers/officials, threatening & bad behaviour/ language could result in a load up for the rest of the meeting, pending
further action from the DP team.
The Clubs Disciplinary Panel Team has the final say in any action taken.
Please adhere to all rules, everyone wants a good enjoyable nights racing & crashing.
THANKYOU
Destruction Derby Rules (Bangers Only)
Cars line up 2 abreast from the start line or Boot Lid against the wall.
The starter will start the race when all are ready
Any cars that come to rest in the corners or go over the barrier are out & cannot be returned to the race.
No repeated hitting of 'dead cars'.
No waiting, hiding or playing dead or sand bagging.
Any car stuck in a pile up or in the post & wire but still moving will count as alive unless deliberately playing dead.
Last car-running wins but must be capable of moving unaided. The Officials decision is final!
If two or more cars are stuck together and cannot be separated they each score equal points.